Propellerhead Reason Spécifications Page 264

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MENU AND DIALOG REFERENCE
262
Copy REX Loop to Track
This menu item is used for the Dr. Rex loop player device. To be able to make
your REX loop start at the same time as other sequencer or pattern data, you
“convert” the slices in the loop to notes in the sequencer:
1. Select a sequencer track connected to the Dr.Rex device.
2. Set the left and right locators to encompass the section you want to
fill with REX notes.
You may want to make sure that this area doesn’t contain any notes already,
to avoid confusion.
3. Select the Dr. Rex player, so that it has focus.
4. Pull down the Edit menu and select “Copy REX Loop to Track”.
Now, the program will create a note for each slice, positioned according to
the timing of the slices. The notes will be pitched in semitone steps, with the
first note on C1, the second on C#1 and so on, with one pitch for each slice.
If the area between the locators is longer than the loop length, the loop
notes will be repeated to fill out the loop.
Now you can reorder, overdub onto, and otherwise edit the note data, using the
REX or Key edit lanes in the sequencer.
Copy Pattern to Track
This menu item is used for the Redrum drum machine and Matrix pattern se-
quencer. It converts the selected pattern to notes on a sequencer track. Pro-
ceed as follows:
1. Select a sequencer track connected to the Redrum/Matrix.
2. Set the left and right locators to the desired range or length.
If the range set is longer than the pattern(s), the data will be repeated to fit
the range.
3. Select the pattern device, so that it has the focus.
4. Pull down the Edit menu and select “Copy Pattern to Track”.
Notes will be created between the left and right locators, according to the
selected pattern.
! When copying Matrix patterns, only the Gate and Keys values will
be included!
D If you copied a Redrum pattern, you may want to turn off the “En-
able Pattern Section” before playing back the new track data.
Otherwise, both the main sequencer and the pattern sequencer will play the
drum sounds, simultaneously.
D If you copied a Matrix pattern, you need to connect the track to an
instrument device (such as the device which was originally con-
trolled by the Matrix), since the Matrix in itself doesn’t produce any
sound.
Furthermore, you may want to disconnect the Matrix (or even remove it), to
avoid having both the Matrix and the sequencer notes playing at the same
time.
Shift Pattern Left/Right
These menu items are used for the Redrum and Matrix respectively.
The Shift Pattern functions move the notes in a pattern one step to the left or
right.
Shift Drum Left/Right
These menu items are used for the Redrum.
The Shift Drum functions move the notes for the selected instrument one step to
the left or right.
Shift Pattern Up/Down
These menu items are used for the Matrix.
The Shift Pattern functions will transpose all the notes in a pattern one semitone
up or down.
! This function does not alter the Curve CV.
Randomize Pattern
This menu item is used for the Redrum and Matrix.
The Randomize Pattern function create random patterns. These can often be
great starting points and help you get new ideas.
! Note that for the Matrix, Randomize affects both the Gate, Note and
Curve CV!
Randomize Drum
The Randomize Drum functions creates random patterns for the selected drum
sound channel in the Redrum drum machine.
Alter Pattern
This menu item is used for the Redrum and Matrix.
The Alter Pattern function modifies existing patterns. Note that there must be
something in the pattern for the function to work on - using an Alter function on
an empty pattern will not do anything.
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