Propellerhead Reason Spécifications Page 97

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REDRUM
95
D In Gate mode (switch up), the sound will play for the set Length, and
then be cut off.
Furthermore, if a sound set to Gate mode is played from the main se-
quencer, from a CV/Gate device or via MIDI, the sound will be cut off when
the note ends or after the set Length, depending on which comes first. Or in
other words, the sound plays for as long as you hold the note, but the Length
setting serves as the maximum length for the sound.
There are several uses for the Gate mode:
• For “gated” drum sounds, when the tail of the sound is abruptly cut off as
an effect.
• For when you want to use very short sounds, and don’t want them to “lose
power” by being faded out.
• For when you play the Redrum from the sequencer or via MIDI, with sounds
for which the length is important (e.g. when using the Redrum as a sound
effects module).
! Audio samples sometimes contain a “loop”, which is set by editing
the audio in a sample editor. This loop repeats a part of the sample
to produce sustain as long as you hold down a note. Drum samples
usually don’t contain loops, but who is to say that Redrum should
only play drum samples?
Note that if a sample contains a loop, and Length is set to maxi-
mum, the sound will have infinite sustain, in other words it will
never become silent, even if you stop playback. Decreasing the
Length setting solves this problem.
Pitch
Sets the pitch of the sound. The range is +/- 1 octave.
D When the pitch is set to any other value than 0, the LED above the
knob lights up to indicate that the sample isn’t played back at its
original pitch.
Pitch Bend
By setting the Bend knob to a positive or negative value, you specify the start
pitch of the sound (relative to the Pitch setting). The pitch of the sound will then
be bent to the main Pitch value. Thus, selecting a positive Bend value will cause
the pitch to start higher and bend down to the original Pitch, and vice versa.
D The Rate knob determines the bend time - the higher the value, the
slower the bend.
D The Vel knob determines how the Bend amount should be affected
by velocity.
With a positive Vel value, higher velocity results in wider pitch bends.
D The Bend and Vel knobs have LEDs that light up when the functions
are activated (i.e. when a value other than zero is selected).
! Pitch bend is available for drum sound channels 6 and 7 only.
Tone
The Tone knob determines the brightness of the drum sound. Raising this pa-
rameter results in a brighter sound. The Vel knob determines whether the sound
should become brighter (positive Vel value) or darker (negative Vel value) with
higher velocity.
D The Tone and Vel knobs have LEDs that light up when the functions
are activated (i.e. when a value other than zero is selected).
! The Tone controls are available for drum sound channels 1, 2 and 10
only.
Sample Start
The Start parameter allows you to adjust the start point of the sample. The
higher the Start value, the further the start point is moved “into” the sample. If
you set the Start Velocity knob to a positive amount, the sample start point is
moved forward with higher velocities. A negative Start Velocity amount inverts
this relationship.
Vue de la page 96
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